Five Ways to Keep Busy on ROBLOX as Summer Starts

For many, today marks the unofficial beginning of summer. School is either done or about to be done for the year, and that means you’ll be able to celebrate three glorious months of freedom from the daily grind.

That doesn’t mean there isn’t a load of ROBLOX themed activities you can be taking part in, right now. So if you’ve got some spare time this sunny season, here are some things you can work on to keep busy!

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A Day in the Life of the ROBLOX Client Team

ROBLOX is about 70 people strong, with teams specializing in everything from web and client development to customer service and marketing. While each team executes starkly contrasting projects, we’re united by our shared values and the ultimate goal of making ROBLOX the best digital-creation experience. We’re going behind the scenes with teams across ROBLOX to provide some insight into the tasks and challenges associated with achieving that goal. So far, we’ve dissected the day of a ROBLOX web developer and Content Team member. Today, we shift our focus to the ROBLOX Client Team.

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Spotlight: KlamKnights City, by Aaronstone4real & Klamman

Klamman and aaronstone4real brought me to a place that was unlike anything I’d ever seen on ROBLOX before. KlamKnights City is filled to the brim with creativity, and looks like a whacky, gigantic theme park from afar. This is not an insult–to the contrary. The reason each section of the city looks different is because each of the sections were built by different users. Klamman and aaronestone4real are selling digital “plots” of land, and encouraging buyers to build big. I got the chance to chat with the two of them about the creation and the future of their massive virtual world.

This “land plot” system is what initially piqued my interest–but I grew more intrigued after I paid the place a visit and looked at all the marvelous and unique creations. I was equally startled by the sheer size of the place. I’d try to explain the scope of it all, but sometimes pictures speak more concisely than words.

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Crossfire: Litozinnamon and Spookyfox Talk FPS Development

Creativity and sharing are two qualities that fuel ROBLOX, and it’s in that spirit that we created Crossfire, a series where we chat with ROBLOX game developers about their game design choices. For this outing, we interviewed users litozinnamon and Spookyfox to compare and contrast design decisions made in their games: Call of ROBLOXia 5: ROBLOX at War, and Authority, respectively. Both are massively popular first person shooters on ROBLOX, so we jumped at the chance to discuss game design, dynamic lighting, and more with the two developers.

ROBLOX: Thank you guys for doing this. We were digging around and noticed that Authority has a version of the game that includes dynamic lighting. Is Call of ROBLOXia planning on utilizing our new lighting system?

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A Journey Through Day One of Dynamic Lighting

This morning, I woke up, ate breakfast, then stepped into a ROBLOX that was different than it was yesterday. Alas, the release of dynamic lighting lead to a sudden surge of creative thoughts and ideas all throughout ROBLOX–and within less than 24 hours of the release, no less! Lights and shadows are everywhere. It’s like seeing ROBLOX through a new set of eyes. I decided to take a look around our dynamically lit platform and document my journey. Check out some of the places and things I saw.

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Members of Team Rudimentality Talk Strobe Game Development

Sometimes we stumble across a user creation that elicits a double-take, a squint, and a what-is-that? moment. Such was the case when we first laid our eyes on Strobe, a game in early development from Team Rudimentality. Working here, I’d like to think I’ve seen my fair share of different looking titles. But this easily took the cake. Check out the screenshots below, but do yourself a favor and play the game to see it in motion. Strobe has “innovation” written all over it.

The first thing you’ll immediately notice about Strobe is the eye-popping visuals, which are sure to be even more attention-grabbing with dynamic lighting–something the team has already tinkered with (more on this later). The overall look of game reminded me of Tron. The majority of the game is coated in blacks and dark shades of gray, which is in direct contrast to the glowing dramatic yellow and blue lines that cover the maps and parts of players.

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A Day in the Life of the ROBLOX Content Team

ROBLOX is about 70 people strong, with teams specializing in everything from web and client development to customer service and marketing. While each team executes starkly contrasting projects, we’re united by our shared values and the ultimate goal of making ROBLOX the best digital-creation experience. We’re going behind the scenes with teams across ROBLOX to provide some insight into the tasks and challenges associated with achieving that goal. For our first in this series, we took an in-depth look at the ROBLOX Web Team. For this, we’ve shifted our focus to the ROBLOX Content Team.

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